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Old 04-22-09, 05:22 PM   #1147
lurker_hlb3
Admiral
 
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
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Quote:
Originally Posted by Fragtzack View Post
Thanks for the reply. Think your missing a key point about the "no contact" message I posted.

The message in game is saying "No contact on bearing XXX", which is not correct. The sonar man is actively tracking the target just fine, however the text message is saying "No contact on bearing XXX". If the sonarman was not tracking the target due to periscope or war/merchant tracking, the message should be "No contact found", however the mesage is "No contact found on bearing XXX". The sonar man keeps sending me contacts, but when I go to the sonar station to manually listen to the screws myself...there is nothing there. Yet, I can see the ship with in 5000 feet and the sonarman is tracking the ship with "no contact on bearing XXX" messages. The "no contact on bearing XXX" is just part of the message, the sonarman is also saying the estimated speed of the target. The bugged messages look more like this

"No contact on bearing XXX, slow speed, closing."


I know for sure this is a bug, tested this for many hours last night. Further proof that this is a bug:

When a vessel is encountered that is missing the sound data (I think the hydro and mix sounds of the props), if I save the game with that problem ship in sonar range, the game crashed to desktop every time I try and reload that save game. I went through the ship configs with Silent Editor, but am not seeing anything that looks wrong.

The problem seems to be limited to the ships from RSRD where there is 2 entries in the recognition manual for the same ship type. Ie, there is a normal HogTypeA ship, but RSRD also adds another ship that is identical to HogTypeA but is called MARU SOMETHING. Note, that in this campaign where I am testing, I sunk the MARU SOMETHING on my first patrol and the sound worked correctly. However, the MARU SOMETHING is now gone from the recognition manual and everytime I encounter a ship type like the MARU SOMETHING (THe Hog Island type) the sound is now broke. The Hog Island type is still in the recognition book.

I have encountered this bug on more then one occasion for the HogTypeA merchant ship in particular.

  • RSRDC “does not” add any duplicable “HogTypeA ship” to SH4
  • You want to provide a “detailed” list of these “2 entries in the recognition manual “ that RSRDC is suppose to be adding to SH4
  • Before I proceed to even think about investigating this problem, you need to provide a “re-creatable on demand” example of this problem. The following info is required:
  • Which Task Force?
  • What type of sub?
  • What date?
  • What position?
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