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Old 04-22-09, 03:54 PM   #18
Armistead
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Join Date: Dec 2008
Location: on the Dan
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I'm sure you're aware of TMO1.7 is up and running. Might want to load it up after this career.

In TMO, you must evade, not toy around at slow speeds, constantly keeping a narrow profile. You want to get out of the circle of death ASAP.
They ping, take off. If they go over you, flank. I go anywhere from 1 knot to flank when evading. Only time I'm silent is when they stop.

One easy tip that really works if you have no damage, go deeper than default. I won't tell what crush depths I've found, but you can usually go another 100 ft without a problem.

Remember weather and sea conditions play a huge role, moreso in TMO. You would be surprised what you can get by with in rough seas and how little you can get by when the sea is mirror calm.

When attacking one of the most important things I've found is quick periscope takes. Leave that scope up long and they will be alerted.
I get the right tracking, speed, aob, ect., then go to about 100 feet for shooting. I don't like showing my scope within 1000 yards.

Before the attack...silent and not give yourself away. After, I'm usually out of the circle of death before they start searching. Just remember if one contacts you, he calls his friends.
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