Quote:
Originally Posted by Captain Birdseye
Aaronblood, how does MoBo determine an intercept point? Does it recognise course and speed of the target and the u-boat or must it be done manually?
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If you plot ownship and target position along with speed/heading vectors. MoBo can automatically give you that red dotted line with the "X" that marks the point of intercept. Takes me about 5 seconds.
You can do manual intercepts with MoBo, it just takes longer to draw.

And if you're going to do that, you might just as well use the in-game drawing tools.
If you
really want to know the pure math formula(s) behind an intercept, I have it in an Excel workbook here:
http://www.subsim.com/radioroom/showthread.php?t=121696