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Old 04-22-09, 11:58 AM   #18
HunterICX
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Join Date: May 2006
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Quote:
Originally Posted by Raptor1 View Post
Oh, and try to make the missions have as much activity as we had in the DCG campaigns, so at least a few dozen aircraft per side each sortie
Well in DCG we had dozens, but we never saw them

I will have to see how the performance will do as there is a lot of ground objects (armor attacks, convoys moving out of memel, static guns (AT & AA)

but will make sure we have plenty to do in the air as well.
for example having Ju52's going in and out memel to supply the defenses.
air patrols, and ofcourse futile attempts to blow off our attack and intercept our bombers. it's important to stay on the waypoints if you want to encounter the enemy resistance.

the Template I'm making will contain no AIR units at all.
I put them on for that particular sortie and ''save as...''
also will try to move the front a bit and leaving a path of destruction.

HunterICX
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