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Old 04-21-09, 04:39 AM   #9
Kasbe
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Join Date: Apr 2009
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great links there! I'll have to review them all in detail.

http://www.subsim.com/radioroom/showthread.php?t=88961

This guide helped me a LOT, considering how simple and short it is. Then

http://www.paulwasserman.net/SHIII/

seems very interesting too, I am starting to read the manual charting while moving part right now. Im still a newbie at naval sims, but I am guessing that getting a shot at a ship in decent conditions takes way more time than I am used to (thats what you get when you play a lot of quake-style FPS), with all the data gathering, course plotting and torpedo calculations.

Anyways, I think the joy of hearing the "torpedo impact" message and watching the ship sink through the UZO/periscope is priceless when you know YOU did all the job
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