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Old 04-19-09, 07:23 PM   #4
Nisgeis
Ocean Warrior
 
Join Date: Jan 2008
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Quote:
Originally Posted by XanderF View Post
Gotcha. So, for my purposes, I want to set to '0' for the TBT and binocs (or, well, whatever the periscopes are using).

Any way to prevent the TBT from rotating all the way around, then, too? While having it obstruct the rear view suits my needs, the ability to point it "backwards" (even if obstructed) and still be looking through it seems rather silly.

EDIT: Actually, I see that in the dat file, too. Awesome! Lemme give that a shot... +/- 90 degrees seems about feasible.

EDIT #2: Hmmm...found a problem with this plan. The TBT appears to be in the wrong position! If setting the clip distance too low on it, the compass and engine telegraph obstruct the view. Camera appears to be about 0.1m too low! (Is this something that can be set in the 'cameras.dat', too, or is it boat specific?)
You'd be introducing a bug there if you did that. Although it's true the forwarwd TBT could only rotate 180 degrees, it was also true that there was an after TBT, which could also only rotate 180 degrees, but would cover the after half of the bearings. As the after TBT is not modelled in the game as a seperate station, you'd be removing the ability to take accurate bearings from aft, which you would be able to do in real life and thereby removing options that existed in real life. Unless you plan to mod in a second TBT station, I wouldn't remove that functionality from the one TBT.

To change the position of the camera for the TBT, have a look in the conning tower dat files - \data\objects\conning_Balao_01.dat for example and in there, there is a node called Dummy_TBT_NSS_Balao_Tower01 which is the TBT's position on the bridge for the camera.
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