Quote:
Originally Posted by LukeFF
The value you are looking for is ClipDistance, and it can be found in the CameraParams section for each respective camera view. The higher the value, the farther away the game will remove objects from the camera's view.
|
Gotcha. So, for my purposes, I want to set to '0' for the TBT and binocs (or, well, whatever the periscopes are using).
Any way to prevent the TBT from rotating all the way around, then, too? While having it obstruct the rear view suits my needs, the ability to point it "backwards" (even if obstructed) and still be looking through it seems rather silly.
EDIT: Actually, I see that in the dat file, too. Awesome! Lemme give that a shot... +/- 90 degrees seems about feasible.
EDIT #2: Hmmm...found a problem with this plan. The TBT appears to be in the wrong position! If setting the clip distance too low on it, the compass and engine telegraph obstruct the view. Camera appears to be about 0.1m too low! (Is this something that can be set in the 'cameras.dat', too, or is it boat specific?)