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Old 04-17-09, 09:14 PM   #8
Nisgeis
Ocean Warrior
 
Join Date: Jan 2008
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Woah, I have to ask why particles.dat would come into play with this. That file is only for prticle effects (special effects). Anyway that doesn't matter. If you get S3D, then it will have a helper icon attached to every node that will ahve a rule of thumb attached to it. There will be a tool helper attached in the 3D model preview window that shows you which is the X axis, which is the Y axis and which is the Z axis. If all fails, you can always change one attribute and see where the node goes.

The dummy nodes are in the /data/interior folders in the structure of NSS_TYPE/NSS_TYPE_CT.dat (CT = Conning Tower). There are about three for the whole range of fleet boats. Each one has to be changed for the whole range of boats top be altered.

To move the radar forward, have a look at which axis points at the radar screen, it will be labelled with a letter and that's the axis you need to increase. You can get an idea of how the game orinetates things from looking at the default rotation of things.

If you get stuck, then just post or PM me, but it's fairly straight forward, if you look at the orientation helper in S3D.
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