Quote:
Originally Posted by Hitman
I asked Anvart to help me with a mod I'm working on, to combine your range indicator with the Hi-res PPI display and then add a more historically accurate shader colour (orange-red instead of green).
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It's orangey red in stock 1.5.
Quote:
Originally Posted by Hitman
We are currently having a problem to put a hi-res single background in the A-Scope, instead of the current one, which is repeated 4 times.  If someone has an idea how to do it, fire away 
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Do you mean the green background for the A-Scope? It's a shared texture between the two scopes, unless you've removed it from the PPI shader, which it looks like from the pics. The file radar.dds is responsible for the background and is designed as a quarter, which is rotated about the bottom right corner to fill in the remaining three sections of the screen.
To create a 1024x1024 version, create a 512x512 texture and for example, circular gradient fill from the bottom right corner outwards to give you a quarter section.
EDIT: Or, you could create a 1024x1024 texture and divide the texels in two in the shader. This would cause more overhead though, as the game would be passing a 2048x2048 texture and I can't remember off the top of my head which sampler the range info and line gets passed in. If it's not passed in the same sampler as the background you should be OK to do it that way if you specifically need the different quadrants to look different.