I also have to say that, especially the 'performance' of the sonar auto crew, has dramatically reduced the joy in playing this sim for me. First and foremost I wanna be a captain with the possiblitly to check out the station myself in certain situations.
The issue is that there is no possibility to enhance the autocrew by modding it, since it is hard coded. Many other bugs/open issues can/are solved by editing the DB or the doctrine scripts. (For example the catastrophic AI concerning air platforms).
I'm not a submariner but I think the performace of any (complex) naval platform is related to the quality of the teamwork on it.
What a pity that this probably isn't tough to code, since for a basic implementation you just need to generate some random properties based on a skill level. And I also think the bad sonar AI issue could be relatively easy fixed by a patch.
By the way: Is the auto crew of Sub Command really better?
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