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Old 04-17-09, 05:47 AM   #43
Oneshot/Onekill
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Join Date: Feb 2009
Location: Drinking a cold one in Davey Jone's locker.
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WOW. There is some serious pent up energy in this thread. Gotta love it.

Here are my thoughts for what there worth.

1. Convoy AI-Course changes from U-boat sightings. Improved torpedo avoidance(ZigZagging)

2. More merchant ships from the smaller and midrange tonnage classes.
More aircraft types.
3. Destructable land items.

4.Have the ability to use port or starboard engines independitly

5. The ability to use the Enigma machine to decode messages. To be able to manually tune the radio to different frequency's

6. SH4 damage model or better.

7. To have the option of picking up men in life boats, or in the water.

8. Insurgent mission's

9. Wolfpacks..Wolfpacks..Wolfpacks.

10. Realistic weather!

11. A merged ATO, PTO campaign.

12. All ships inculding submarines in the recognition books. Just like it was in SH1.

13. Complete acess to all compartments in all playable subs.

14. All U-boat equipment availability.

15. Alot fewer bugs during initial release!

16. Listen to the modders this time. Learn from your mistakes UBI.
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