Ohhhhh juicy thread, let's get started with
MY ideas...
-Dynamic campaign
-A TDC station for the TDC alone, like in SH2. (TVR - Torpedovorhaltrechner in German

)
-Extended interiors and more interior interactiveness (cool if doors could close at will)
-Resurrect the SH2 possibility to call the lights red/white, or just turn them off to sleep, and keep the battlestations possibility
-No sailors "popping up" out of nowhere, have them walk
-Separate engine management (please make it so that the engine lights blink when changing the setting)
-Manual dive planes management/ordering
-Improved multiplayer:
· Multistation games (several players in one sub/ship)
· Direct IP connectivity possibilities
· LAN games
· Improved game chat
· Improved spectating
· Surface ships! (but true individual per player ships, not just a guy managing the whole escort group). Part of the slow death of MP is because we're always playing against the AI, unlike SH2/DC
-Surface ships! (again, lol). It'd be great if they got the same level of detail as the subs in all regards (interiors, gameplay...)
-Mantain SH4's watch crew mechanics, but reinstate SH3's management screen, and have them leave positions and go elsewhere when not really needed (i.e., electro-machinists not needed on the surface), or at least, that they don't get fatigued too much when not working
-Ability to relieve of duty anyone, and leave his station empty
-Possibility to walk as in a FPS around the sub (make an option to switch it off, for faster gaming)
-Keep SH4's hull-holing ability
-Keep SH3/4's ability to get asked if ship should submerge, engage, or stay put when spotting a contact, and give a fourth option to have the watch do as they see fit considering each situation
-Implement a replay or a cinematic mode (for making videos without having to steer the ship)
-Retake SH3's ability to have each officer do his thing, and not just have the Engineer get all the options like in SH4, and make each officer look at you again and properly confirm your command
-Make a good logbook. I expect to see date and time of departure, and what ships I've sunk so far. When I return to port, I expect to see all that, plus date arrived in port, and number of days at sea during that patrol. Also make it possible that we can write our own entries like in SH2, and that each log gets outputed to a txt file (like in SH2 too)
-Make planes do realistic length flights, not just appear out of the blue at a certain influence distance from the sub
-Make it so that, depending on the speed, it actually variates how fast you submerge, and also make it realistic on deep dives, where it is hard to mantain the sub trimmed, and so constant corrections are needed
-Ability to call a "Clear the bridge" command, so that we can choose to stay alone on watch the whole time, or even call the dive at a later stage, making the dive a much faster process opposite to having to wait for everyone to come down
-Realistic simulation of all items secured for dive (like say, close the hatches, close the diesel exhausts...), and disallow dive if for whatever reason, those items can't be secured (like no one in the diesels closing the exhausts or a damaged hatch)
-Mantain the abilities to send progress and status reports (and that the enemy can intercept them, or your allies -in MP-), and (for MP too, or SP ships) make it possible to communicate ship to ship with light signaling or flag signaling
-UBERMODDABILITY!!!! My dream would be Source-engine-like modding capabilities, that include reprogramming functionalities or putting in new ones (I'm a professional programmer, so...), but if that's out of the question, then allow for modding of already existing units and models (and sub interiors), sounds, textures, campaigns and missions, and the possibility of adding new units, models (and sub interiors), sounds, textures, campaigns and missions, and provide a top-notch SDK. And please, make a good mission editor, so that we can make good scripted missions (good for SP tournaments) within the dynamic campaign layer, make it user friendly, and add some serious trigger system (event-based, time-based, activation-based, objective-based... you name it) support
-And a very cool concept I've thought of... that the career mode makes you able to start from a planesman to a watch officer, and even make it to commander of a sub (or surface ship, please don't forget about that!).
Ok... midnight in Spain, gotta go to bed, I've got a daily job to wake up for. But I'll be posting more ideas if I think of more, or if someone in the 24th needs some help with translations. For the moment, whoever reads this at Ubi won't need any brainstorming sessions for some time. :rotfl:
Cheers