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Old 04-16-09, 12:22 PM   #11
Egan
Admiral
 
Join Date: Sep 2001
Posts: 2,020
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Here goes.

1: I'm with Steve on this one: SH3Commander functionality, including start dates, crew names, realistic crew transfers, the Officers Club and realistic career lengths. I would even like to see the little round up of our characters life like SH3C had. I really liked that.

2: Crew mangement. Expanded over sh4 which was a marked improvement over sh3. I would like realistic crew tranfers (as stated above,) experience gains that seem to actually matter, reaction times imrpoved through training etc. I want to feel like a u-boat skipper and that meens looking after and getting the best out of my crew. I'd also like a weapons officer who is less accurate. Perhaps have the accuracy increase the longer he is observing a target?

3: Realism in every field, from the spotting ability of aircraft to DD attack patterns to ships running zig zag. I would also like to see a realism increase to systems management so we can do things like run the electric engines on the surface, control how many engines we are running, trim up or down and allow us to run decks awash (with the possible drop in how easy we are to spot etc,) Also, improvements to Sonar, Radar would be good.

4: Damage and repair. Please, realisitic repair times and damage. No more repairing a bulkhead in 10 seconds, or instant death when diving too deep. Also, I would like random system breakdowns to things like engines, just to add to the flavour.

5: Dynamic campaign. Cannot have a Silent Hunter game without it. The two most important additions to me are Wolf Packs and other subs - both allied and axis.

Cheers.
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