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Old 04-14-09, 12:44 PM   #59
ichso
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This is a very good point.

This phenomenom you mentioned, usually comes into effect in simulators of aircraft for example. There you have much less 'feel' for the control over your vessel, even with a very good force feedback joystick, pedals, many monitors, ...
What is lacking, is that just every input like from centrifugal force and gravity are missing. And controlling a plane just from visual inputs makes it like ten times harder than to do it in real life. You react slower and less reliable. (At least I imagine it this way when comparing it to driving a car in real life).

Your explanation sounds like a nice way to find the same kind of effects in a submarine simulation to. How they effect situational awareness and orientation in space. Which is just much harder when sitting in front of a flat screen.
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