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Originally Posted by jrivett
What you seem to be saying is that as long as someone gets something out of a game, it was successful. I would argue that if the vast majority of potential players were turned off by the crappy sonar autocrew, the game failed. And if it was aimed only at the small group of people who didn't care about that autocrew, then they marketed it very poorly, or even deceptively.
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I said nothing of the sort. DW was a commercial failure by any objective measure.
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If the autocrew was not designed to simulate anything, what was it in fact designed to do? What is it for? And why on earth is it in the game at all?
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As I said earlier, to reduce the workload of the player.