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Old 04-13-09, 09:43 PM   #23
jrivett
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Quote:
Originally Posted by Molon Labe View Post
that is still a separate issue from using autocrew performance as a measure for the fidelity of the simulation.
What you seem to be saying is that as long as someone gets something out of a game, it was successful. I would argue that if the vast majority of potential players were turned off by the crappy sonar autocrew, the game failed. And if it was aimed only at the small group of people who didn't care about that autocrew, then they marketed it very poorly, or even deceptively.

Quote:
Originally Posted by Molon Labe View Post
Because the autocrew is not designed to simulate anything, it is simply illogical to criticise the product as if it does.
If the autocrew was not designed to simulate anything, what was it in fact designed to do? What is it for? And why on earth is it in the game at all?

I'm sure there's a guy somewhere who bought a dead Lada and thinks it's really spiffy for hauling gravel behind his mule. He may be right, but he's in the minority. Most people would agree that the Lada was a really crappy car.
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