Quote:
Originally Posted by Bosje
indeed, as per the first post 
i would love the thing which Tater describes but well, you know...
the whole point of this thread is how to play the game (as allowed by the engine) so that you get as close as possible to the real thing
For me, that is still a weird combination of cheating/using exploits/ignoring certain given info
as long as you sometimes miss, you are getting close. weird, huh
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How close the game gets to the real thing depends on what the real thing is for you.
In part 3 (the last one) of your observations, you wrote that TMO with _no_ map contact updates is more realistic than the stock version _with_ map contact updates.
But even that depends. If you want to play the game fully from a commander's point of view, then some of the 'realism' options are in deed unnecessary. But the stock version _with_ map contacts (for example) just simulates you being the whole crew of this sub and not only it's captain. Because you're also doing all the needed work in estimating the right course for intercepting some vessel.