One of the most difficult things I've ever had to do in a game...is make my way down Sierra's patented windy twisty path (TM) in Kings Quest 3. Most of the Quest games had some 'fall to your doom if you screw up' area like that, but that's the only one I can remember that you had to negotiate repeatedly.
They toned it down a bit in the later games. I remember seeing the winding path to the castle in KQ IV and groaning, then didn't have to walk up the thing at all.
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"Stop sounding battlestations just to hear the alarm."
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