Import problem
I have build a simple box in 3ds Max 9 and assigned to it a Multi/Sub material with 3 map ID's (red.tga, blue.tga, green.tga). The box is devided in 3 parts and the faces in each part has a material ID (assigned from top -> 1, 2, 3) and a uvw mapping in map channel 1, so in Max it looks correct.
I export the model to the obj format and open it in a different app which can read obj files and it also looks ok.
Now I import the obj model into a DAT file. The DAT contains the 3 textures (red.tga, blue.tga, green.tga) as separate materials and these materials are assigned to the box node but the preview is not correct and also not ingame (SHIII).
If I export this model again and import it into 3ds Max 9, the material ID's are re-assigned as in S3D and the uvw mapping is corrupted.
Requires each material its own mapping channel or does S3D not support the import of Multi/Sub material in one mapping channel in a correct manner?
Here is the MTL file of the box exported by 3ds Max 9
Code:
# Max2Mtl Version 4.0 Mar 10th, 2001
#
# Multi/Sub 01_-_Default (3) to come
#
newmtl Material__25
Ka 0.5879999995 0.5879999995 0.5879999995
Kd 0.5879999995 0.5879999995 0.5879999995
Ks 0.8999999762 0.8999999762 0.8999999762
d 1
Ns 0
illum 2
map_Kd red.tga
#
newmtl Material__26
Ka 0.5879999995 0.5879999995 0.5879999995
Kd 0.5879999995 0.5879999995 0.5879999995
Ks 0.8999999762 0.8999999762 0.8999999762
d 1
Ns 0
illum 2
map_Kd blue.tga
#
newmtl Material__27
Ka 0.5879999995 0.5879999995 0.5879999995
Kd 0.5879999995 0.5879999995 0.5879999995
Ks 0.8999999762 0.8999999762 0.8999999762
d 1
Ns 0
illum 2
map_Kd green.tga
#
# Multi/Sub 01_-_Default done
#
# EOF