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Hitman,
Before you go too far, check for vernier dial repeatability by changing course over and over again. I always found that the game had a built in error as to where I click on the compass vs. what direction the boat actually goes vs. what the officer says vocally vs. what the game writes in the message area. For instance, if I click *exactly* on N (000) I may see the gyrocompass stop at about 003 while the officer says (vocally) "new course 357 degrees" and the same office writes "new course 000 degrees" in the message box.
I'd give the game a best case error band of +/- three degrees for actual course direction - That's a 6 degree wide error band. With more testing, it just might prove to be even wider, like +/- 5 degree error.
When we make the dials larger and more detailed like you have and/or add a vernier like I did, the built in error just becomes more apparent. I'm guessing the offset that you are seeing is that error, not the .tga file or the math in the .cfg file.
Bob
Did I menthion very detailed and pretty too? Very nice work sir!
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Well fortunately the opposite seems to happen
As I adapted your modifications to the large slide-out dial in NYGM/GWX with my U-505 graphics, the inner dial (10 degrees) seemed to function more or less properly, with just about 0.3-0.5 degree difference.
I would say that this minor error lies in the game being unable to steer a course as exact as a decimal of a degree, while the dial instead
can indicate that decimal. This seems to confuse the game to a certain extent, but you actually always get the proper course reading within that degree.
Am example: If I am on course 000 (N) and click course 010, then:
1.- The navigator calls "New course 010"
2.- The large dial on the outside rotates to the right from 000 to 010 (As usual)
3.- The inner dial does a FULL turn and stops somewhere between 9,3 and 9,5, NOT at 0 as it should. That minor 0,7 to 0,3 of a degree difference is what I was talking about. But it's not by any means too relevant, since you are steering inside the degree you ordered. You can aswell think that it roots to the imposibility of actually steering such a precise course on a ship, and simply note the slight error for correction in the chart
I must further tweak the graphics because with a rotating inner dial now the needle for set course does some weird things, but I think a reasonable outcome is to be expected
It looks in-game exactly as the dial shown in the screenshots of the thread I linked to previously, the only difference is that now the inner one also rotates coordinately. I should post a video instead of a screenshot, but I lack the time to do it and prefer to dedicate it to the mod itself. Don't worry, it should be ready very soon
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I copied and pasted the cfg and the 1024 files and all I got was a dial with a blank center. I backed up both files so everything is back to same.
The large slideout dial wouldn't work either.
What did I do wrong ?
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There's actually a lot of things that could have gone wrong. Myself, having experience in modding the menu.ini and following Bob's detailed instructions, still made some mistakes and had to correct them, so it's nearly impossible to diagnose what failed with your attempt.