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Old 04-07-09, 06:08 PM   #6
polyfiller
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Join Date: Sep 2005
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Darkfish - OK, thanks for the offer. Just removing the fixed models will be fine... we can model working versions of them later (I may even have worked out how to use GMAX by then).

I'll post up complete ship pack (including Hood & Warspite) tomorrow ... was going to do it tonight ... but in the process of merging Warspite & Hood into the main mod folder ... I decided to do a remap ID's on the Warspite (couldn't remember if I'd done it first time around). Made a mistake somewhere. Golden rule number one broken ... backup before changing ...

Off to do 100000 liines for myself ... do a abckup first ... do a backup first .... do a backup first. Reckon I lost about 2 days work. Recovered most of it (from some partial backups) ... but need to do all the turret rotation restrictions again in the .SIM file. Grrr. I hate myself.

On the up side ... I managed to work out a way to make a magazine zone take down the whole ship if it's destroyed (the magazine) ... which I figure is realistic. Look out for some slightly larger and easier to destroy magazines on the hood.... blows up nicely (but unfortunately we can't get it to break in two). I fanyone's curious as to why I've had to invent a way to do this, the line Critical=Yes in the zones.cfg for a zone only applies to AI controlled ships ... does nothing for human controlled.... so I've come up with another way around this.

Created a test mission in real bad weather with 15 m/s wind and rain... switched to external and admired the hood (with reworked physics) sailing towards me in the storm .... looked sweet.
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