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Old 04-06-09, 08:27 AM   #6
CapnScurvy
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Location: Dayton, Ohio
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So you guys thought the red marks on the Recognition Manual images were from your pizza smeared fingers? The marks are the reference points for Stadimeter use. Each ship can have a different one depending on what is chosen. For the most part, the placements were chosen to "center" the reference position AND to pick areas that are easier to see than a mast top that "fades" from view with the rocking of the ship. A funnel top is much easier to see than a mast top. These positions were "calibrated" to be correct, unlike the stock mast heights. For instance, the Hiryu in both Stock and SCAF, uses the mast as a reference point (notice the "flag" on the SCAF RecManual, it's telling you to use the top of it for the reference point. The mast would have to be at the "top" of the flag right?) The stock mast height is 31 meters high. In an average distance of 1200m that 31 meter mast height will give you a 220 meter error in manually found range. Can't hit a target the size of a city block? That's why. The true mast height should be 6 & a half meters taller for an accurate measurement.

One part of your original question was why is my torpedoes always striking at the stern? Are you opening the torpedo doors before firing? In automatic firing this is the major reason for striking the target at the stern. That's with the computer doing the work for you!! All you need to do is watch for the green triangle to appear and hit the fire button. Point and shoot. And still guys wonder why the torpedoes miss off center. It's because they forget to open the doors. There's a lag time put into the gyro angle if you forget to do it (tricky of the devs, don't you think).

Quote:
Originally Posted by Rockin Robbins
The real guys had heights of different parts of the target in the recognition manual, so they could choose whether to use stack height, cabin height, deck or masthead. Then they manually dialed that height into the stadimeter before they took the sighting.
I've been looking at just that. The problem is making the Attack Data Tool (that's the round, upper right hand device you manually use to input Speed, Aob etc.) contain the values for all the targets. Ever notice the mast height dial only has a scale starting at 15 and goes up to 130 (this is for both Metric and Imperial play!?!) Ships like the ISE have mast heights of 164 yards tall, so to make a correct Attack Data Tool to show the needed measurements a new tool is needed. That's no problem, plenty of good tools for making dials out there. The problem is the game makes the stock figures work by doing the math internally. In other words the Attack Data tool is just for show with the mast height figures, the real figuring is done hard coded through it's internal math process. That's why the figure of 164 yards doesn't need to be represented on the tool. I've seen the parameters for making the tool work but I'm not sharp enough to make heads or tails out of them. Something about Logarithmic values which are over my comprehension of spelling kat.
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Last edited by CapnScurvy; 04-06-09 at 09:11 AM.
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