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Old 04-01-09, 04:39 AM   #11
neosnk35
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Join Date: Jan 2009
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its in the activeuserplayerunits... i dont want to take credits for this.. ive just seen this somewhere here in the forums.. i just dont remember where.. but i remember how was it done

look for this line

UserPlayerUnit 1.Compartment 7.CrewMemberSlot<---compartment 7 is aft and compartment 8 is fore

it would look like this

[UserPlayerUnit 1.Compartment 7.CrewMemberSlotAdditionalRepository 1]
ID=CrewMemberSlot_DGunC1
NameDisplayable=Deck Gun Crew
Type=Crewman
IDLinkCrewMemberLoaded=NULL
WatchCrewMemberSlot3D=WM2@slot_M02
BattleStationsCrewMemberSlot3D=WM2@slot_M02
WatchAccessoriesForAdding3DObjects=NULL
WatchAccessoriesForSubtracting3DObjects=NULL
BattleAccessoriesForAdding3DObjects=NULL
BattleAccessoriesForSubtracting3DObjects=NULL

just remove what i have highlighted in red
and do it again in the next crewmember slot e.g. crewmemberslot 2

it depend what you should edit compartment 7 for aft compartment 8 for fore..

after this youll see 2 new crewslot for your DG...

dunno if this could be done in a patrol.. i always do this on port
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