its in the activeuserplayerunits... i dont want to take credits for this.. ive just seen this somewhere here in the forums.. i just dont remember where.. but i remember how was it done
look for this line
UserPlayerUnit 1.Compartment 7.CrewMemberSlot<---compartment 7 is aft and compartment 8 is fore
it would look like this
[UserPlayerUnit 1.Compartment 7.CrewMemberSlotAdditionalRepository 1]
ID=CrewMemberSlot_DGunC1
NameDisplayable=Deck Gun Crew
Type=Crewman
IDLinkCrewMemberLoaded=NULL
WatchCrewMemberSlot3D=WM2@slot_M02
BattleStationsCrewMemberSlot3D=WM2@slot_M02
WatchAccessoriesForAdding3DObjects=NULL
WatchAccessoriesForSubtracting3DObjects=NULL
BattleAccessoriesForAdding3DObjects=NULL
BattleAccessoriesForSubtracting3DObjects=NULL
just remove what i have highlighted in red
and do it again in the next crewmember slot e.g. crewmemberslot 2
it depend what you should edit compartment 7 for aft compartment 8 for fore..
after this youll see 2 new crewslot for your DG...
dunno if this could be done in a patrol.. i always do this on port
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MODS I USE:
Real Environment~Run Silent Run Deep~NSM4 Light~GATO HI-RES V2~Map Colour Scheme~MetalHudKit Graybars HELP!!!! I'M A NON-MODDER, MOD USER.....
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