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Old 03-31-09, 04:58 AM   #555
Jimbuna
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Join Date: Feb 2006
Location: 250 metres below the surface
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Quote:
Originally Posted by Franklin Van Valkenburg View Post
This isn't really about SH5, but I think there could be a lot of potential in using the gameplay platform in the SH series for an Age of Fighting Sail simulation. You could start as a commander of any navy in command of a smaller vessel, say a brig or sloop-of-war, and advance through the ranks to eventually command a fleet as an admiral (with several ships of the line!). I love the SH series and WWII, but my area of expertise is the Napoleonic Wars and the naval warfare of the period. For anyone who knows anything about this... can you imagine commanding the Victory at Trafalgar?! It would be so amazing!
Most would think a sailing game would go really slowly... some thing SH plays slow already. I say that if Ubisoft made the player manage the ship with enough detail it would actually keep the player busy and make battles epic. Anyone who has played Akella's Pirates of the Caribbean knows what a sailing sim is like... but imagine one that requires true tall-ship management... I'm talking having to drop the lead to figure the depth beneath the keel and actually raising signals to communicate and give orders to your squadron when you eventually get one.

Any comments on this?
Something pretty similar has recently been released, Empire: Total War

http://en.wikipedia.org/wiki/Empire_total_war
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