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Old 03-31-09, 12:19 AM   #1010
lurker_hlb3
Admiral
 
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
Default TMO v1.7 is UP

Trigger Maru - Overhauled 1.7 has been uploaded

Replaces all previous version of TMO


Download link

http://www.subsim.com/radioroom/down...do=file&id=868


TMO 163 to TMO 17 Changes


1.)UI changes

*added Hud Mod for TMO by Cpt. America
- adjusted orders bar to reduce button truncation at lower resolutions.

* removed medal tool tips from medal case in career room. (the way the game appears to handle medal display, no matter what it will be incorrect unless you have all the medals awarded)

2.) Player sub changes

*added historical prop rotation mod by Cpt. America

*added radar warning reciever for fleetboats. This will first appear in 8/43.

* MS/9 and MS/32 Paint schemes are now selectable upgrade for all US boats except Tench and Narwhal.

* Damage model adjustments.
( The goal of these adjustments was to reduce or eliminate the player's boat being stranded by having all engines/motors destroyed. An occurance that was far too common)

- removed Parent/child relationship between some damage zones in the player subs.

- reduced engine and motor damage zones in width and placed them farther apart from each other.

*Changed max torpedo launch depth for Tambor, Gar, Gato, Balao, and Tench to 150 Feet.

*fixed missing creak sounds from S boat interior. (thank you vickers03 and Captain America for pointing it out to me)


3.) AI changes

* AI machine guns will now fire at the player from a range of 3000 meters (where as it used to be 1500 meters)

* reduced AP value of shells used by 25MM machine guns from 10, to 9.7. Player subs have AP value of 10. This gives the shells just enough penetration to do a reasonable amount of damage, but not overly excessive.




4.) Ship & model changes

* JP and GE, AI sub's had a damage zone adjusted so they sink quicker then before, and fixed map icon.


* created an auxillary gunboat that will appear as a corvette in the subhunter layers. This unit also doubles as a "q ship", is unmarked, and is equiped with four 25MM guns, 3 deck guns, and 4 Y guns.

*The following ships have had modified to equip 3 to 4 machine guns, 1 to 2 search lights, and 0 to 4 additional deck guns:
- Nagara
- Hakusika
- Akita
- Heito
- Zinbu
- Biyo
- Kinposan
- Tahihosan
- Kasagisan
- Nippon
- Buzyun
- Haruna
- Conte Verde liner
- Horai
- Kiturin
- Tyohei



* fixed sound issues with HogIsland cargo ship (it was totally lacking a DSD file)

* JP aircraft carriers. (to again, address aircraft spawning after carrier exited game bug)
- Further reduced Aircraft numbers. (2 to 3 planes each)
- changed aircraft type to Val and Kate only. (If you see either of these planes you know they came from a carrier which might or might not still exist.)



5.) Campaign changes

* JP Subhunter layers
- will now only spawn units designated as "corvettes".
- had all ship specific entries removed (there were a couple left). All entries should now be "generic".
- upped spawn probablity from 19 and 21% to 45%

* removed misleading radio messages that would encourage the player drop whatever he was doing and go on a wild goose chase.

* Deactivated Subron50 / Holy Loch, UK flotilla. It was confusing to players, and not enough campaign work done on it to make it an enjoyable option.
- deactivated by changing the availablty dates so it closes down before the war even begins.
- commented out appropriate entries in careerstart.upc

* Added JP Minelayers travelling around some large minefields. (Partially done, not complete)

* Added Flipper and his friends.

* Added A few huts featuring bikini's and grass skirts in pearl harbor.


6.) Graphical changes
* changed underwater rendering in the scene.dat to stats used by the previous EE mod by W_clear. The reason was so that the sub was visible in the event camera during a depth charge attack.

* Torpedo textrues by Cpt America

7.) crew changes
* CPO is back to wearing all dunguree's, but retains service cover.

* Removed "Yeaaahhh!" crew cheer every time a torpedo hits. Good idea at the time, but it got annoying.


* added SCAF by CaptainScurvey
* added max optics by CaptainScurvey

* restored parent child relationship on various damage zones excepting engines, motors, fuel tanks, and rudder.

* added manual range adjustment tweak by Otto's

* Misc sound tweaks
- lowered engine volume from 100 to 93
- increased ambient wind volume from 90 or 91 to 97
- increased sub bow slash sound from 90 to 100

* Fixed CT steersman animation in updated CT files provided by vickers.

* added another 3d damage control crewman in CR

* OOD now faces the captain at the attack periscope when at battlesations.

* altered a couple JP airbase exit dates.

* reduced large JP airbase from 5 squadrons to 4 squadrons after 8/44

* improved traffic in SOJ tell end of war.

Last edited by lurker_hlb3; 03-31-09 at 12:48 AM.
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