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Old 03-30-09, 03:50 PM   #551
Peto
Ace of the Deep
 
Join Date: Jul 2007
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Quote:
Originally Posted by Neal Stevens View Post
Yeah, I share that hope. But for a successful stand-alone destroyer title, I don't think better graphics and new engine are the key, not sure what is. In Nov 2001 Silent Hunter II was released, and in Feb 2002, Destroyer Command followed. They had similar (if not the same) graphics and engines, yet SH2 sold 100,000 copies to DC's 45,000. I don't think people are that romantically enamored with DDs as they are with undersea boats.

I don't know why there was any reason to make two separate games connect online...the simplest option would be to add a few playable Brit destroyers in SH5, and it's all in the same game. Instant MP success. I mean, for the most part, what are the differences between one class sub and another in the game? Different attributes--speed, depth, durability, and other characteristics written on a unit file; different frame and skin, and some different interface and sounds, perhaps. So, make sub with a DD frame and skin, add the necessary interfaces, and make sure the unit file won't allow it to change depths without the help of a torpedo in the boilerroom
I agree completely. I dabbled with the idea of making escorts work for SH4 but there were just too many hurdles to leap over. And I'm not as agile as I used to be. But if SH5 had better surface ship systems modability--I'd give it some serious effort. After all--what could be more fun than sinking some of you guys personally !

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