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Old 03-27-09, 10:07 PM   #14
Otto Heinzmeir
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Join Date: Feb 2009
Location: Wilhelmshaven Local Pub
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Swapping out the scene.dat file can effect the ranges your watch crew sights targets. This is because various environments use different waves heights and/ or levels of light. The scene.dat file can effect how often the weather changes.

All the texture files seem to have the same names though. What you might consider is just swapping out the environment textures but leaving the original scene.dat file in place.

To me wave height and weather are paramount for game play. I have played in an environment that looked great but had constant fog and poor visibility. If the waves are too large your torpedoes are more apt to breech the surface in 15mps winds. I like an environment where the 15mps waves don't go over the conning tower for two reasons. It just looks bad having the waves roll over the watch crew while surfaced, and it won't have any torps running at 4.5m breech the waves. Since 15mps wind is fairly common, this helps make the game more playable.

I keep a log of the weather conditions whenever I launch an attack and note the wind speed when I surface, this helps to compare the effects of swapping out the scene.dat file.

Some of the environments are just gorgeous but the greens and blues look too bright to me. Bright colors look out of place in the Atlantic, especially during storms. I don't want to say what I use, because it really comes down to personal preferance. Just keep in mind that swapping out the scene.dat file may lead to a situation where your getting fired at from 500m in fog and your watch crew still hasn't spotted a target.
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Last edited by Otto Heinzmeir; 03-27-09 at 10:19 PM.
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