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Old 03-26-09, 12:22 AM   #385
iambecomelife
Silent Hunter
 
Join Date: Apr 2005
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Quote:
Originally Posted by DarkFish View Post
Well I've got one hell of an 'update' here!

An image says more than a thousand words
A video says more than a thousand images
so I made a small video to show some of the new features in TSWSM:


(click on the image above to view)

It features a playable flower class corvette attacking a German AI U-Boat.
A torpedo explosion is shown, which is NOT from an AI-fired torpedo, but instead from a modified mine. So don't get too excited about it .
Which doesn't mean these mines couldn't be laid in the campaign, just for the realism of actually being attacked when escorting a convoy (what do you think Ivan?).

Anyway, the bridge instruments and depth charges are currently only installed on the Flower class corvette, but as of now I'm adding them to the V&W class DD and hopefully many other ships will also have them.

That was GREAT! I can't wait to see more. Has your team managed to get player controlled vessels to escort AI ship formations without causing major slowdowns?

If not, I suppose there could still be some interesting campaign mode missions. For instance, direct the player to sail his destroyer to Island X on such-and-such a date, to provide AA support for some transports scripted in for a historical amphibious landing...
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