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Old 03-25-09, 11:51 PM   #5
iambecomelife
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Join Date: Apr 2005
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Quote:
Originally Posted by gheistrotor View Post
This is my first post although I have enjoyed GWX for several years now. My question concerns GWX 3.0 with the Community units mod and Lifeboat and debris mod v.4. It seems one overwrites the other no matter which order they are installed. I noticed while on patrol that after sinking a large tanker and Empire class freighter at night there was no lifeboats or debris with the two mods installed. Are these two mods compatible? I know that Lifeboats and debris V.3 works with GWX 3.0 but at that time I did not have the Community units mod enabled. Thanks for all the great mods.
Did the ships break in half? Due to an issue with stock SH3, ships that break in half do not generate debris or survivors. Also, sometimes a ship that sinks in one piece will simply leave almost nothing behind when it sinks. I am not sure what large tanker you're talking about, but I have never had an issue with debris/survivors generated from Empire freighters. When I had the Community Units Mod on my install I don't recall any problems with rafts & debris.
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