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Old 03-24-09, 09:22 PM   #10
CaptainHaplo
Silent Hunter
 
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Join Date: Apr 2007
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OK - I bought it - have played it - and the SP campaign has a compelling storyline for a while. Then you get your dreadnaught (not gonna tell you how - but was SERIOUSLY pissed at how that happened) - and you basically run the same missions over and over again - balancing your selected missions that move the story with the defend/kill the baddy missions. And boy do I mean OVER and OVER again....

All your squads max out at level 20 - which I got to about 60% of the way through. That sucked. The points scaling at the end of every mission is decent. Once you claim the first world fully - or just get the three foundries - then run whatever mission is on that planet at the beginning of every day. When you do - max kill everything and keep your squads conscious. You do this - and you get bonus 2 deployments every time. Makes it almost too easy.

The wargear thing is a nice add in - but really - max the energy stat on your commander, stick an iron crown on him (which gives you a forcefield) and your nigh invulnerable. Good power sword and armor - preferably something "immovable" - and you can walk thru missions in your sleep.
The problem with wargear is its semi random - I got the same "named" pieces time and again.

All in all - I give it 6 out of 10. A good game - just disappointing in the light of what DOW DC and Soulstorm did. This is no RTS as in Real Time Strategy. Its an RTT - a Real Time TACTICAL game. Not a bad thing - but not what most W40K PC gamers expected - or wanted.
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Captain Haplo
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