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I can't truly rationalise this. I'm maybe being oversensitive or too... what was it? Too 'bleeding-heart'. But no, I think we're better off for holding that particular event as something that is spoken of, but not seen in the game. It should, I think, bring pause. Whatever other reason I think we can offer as to why we choose to amuse ourselves with recreations of horrific situations, I think it's worth holding that particular event in a special place.
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I think, respectfully, you're looking at it in the wrong light.
Without being too pretentious, games aren't just a form of entertainment, they are a form of artistic expression too.
Art is not just viewed for amusement, it is used to convey the whole human emotional spectrum.
If Hiroshima was put in the game, it wouldn't be for entertainment, it would (if done correctly), be a respectful rememberance of what a terrible event it was.
For example, while it does not depict real life events, have you ever played Call of Duty 4? At the end of the game, many of the main characters are killed alongside you, and you are powerless to help.
That's not done for amusement, it's done to convey a more serious message to the player.
There's a difference between mature artistic expression and sinking things for fun, though if done carefully and respectfully, it is possible to get across serious and thought-provoking messages to the player through an entertainment medium.
My two cents, anyway