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Old 03-22-09, 09:15 PM   #7
RoaldLarsen
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Join Date: Jan 2007
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Quote:
Originally Posted by Otto Heinzmeir View Post
Yes the default value in stock is 10. I just cut and paste from the modded game I was playing. Its possible to have different outcomes using the same probability value in different modded games. Other factors are the locations and quantity of airbases in the campaign files.

The default probability upon player detection is 50. Could also lower that figure. Your chances of air attack increase once an enemy ship detects you. Sending in status reports will also increase the likely hood of both allied air support and enemy air attack, provided your in range of airbases.

Part of the trouble with the aircraft in the stock game is the 8k environment. They tend to be on top of you before you can dive.
Didn't we talk about this in another thread? I have been experimenting with a couple of tweaks to the sub's visual detection parametrers, and to the default airstrike probability.

I added the following lines to SH3 Commander's Static settings.cfg file:
[data\Cfg\Sensors.cfg]
SensorParameters|Visual range factor=0.4 ;was 0.5
SensorParameters|Visual enemy speed=0.3 ;[>0.0] ;was 0.2
SensorParameters|Visual uses crew efficiency=true ;was false

I now have a more reasonable rate of detection and evasion of air attacks without overly increasing my sightings of ships, and fatigued crews are less effective than fresh ones.

However, when I changed the Default Air Strike Probability from 10 to 7, there was no appreciable difference to frequency of aircraft sightings. I wonder if the factor is additive rather than multiplicative. My next attempt will be to reduce the skill-based modifiers, and see if that solves the frequency of appearance issue.
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100% realism, DiD
Harbor Traffic 1.47(incl. RUB)
Using SH3 Commander to implement many custom realism tweaks
Covered 1939-1945; now restarting in 1939 again.
Completed 39 careers, 210 war patrols, 4.7Mt sunk, 19 subs lost
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