Quote:
Originally Posted by timmyg00
None! My complex math is so rusty it's pathetic. I used the C++ rand() function and limited the maximum noise level to 7 pixels above the bottom of the display.
Man, i think my demo isn't passing muster with the hardcore
TG
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I guess it's no problem. With sonar it's a bit more complicated, I for example use different averaging windows for slow and fast broadband .. which should affect the 'look' of the noise. I too use 'flat' pseudo-randoms for the fast display, and I average few to get more Gauss looking noise for the slow displays.
Hey SeaQueen .. since you mind .. you know something more about it ? Some links ? I haven't found any. Also about the importance of this in sonar (& ESM) ?