Quote:
Originally Posted by Balic
Thanks!
Now when the solution is for example 320, should I then steer my boat to 320degrees or am i doing something wrong.
Should my ship always be at 0 knots when in attack?
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The 320 solution is the gyro angle. All this means is that once you fire the torpedo it will steer 40 degrees to the left. Since 360 would be straight ahead.
The gyro solution will become outdated quickly so you should maintain course and speed and fire. Be sure to press the Q key after selecting the torpedo tube and wait about 2 seconds for the door to open before you fire.
You can be at 0 knots when you fire. This is sometimes the case in a fast 90 attack. But if you got all your information for the solution at a certain course and speed, you need to maintain that course and speed while you fire.
Sometimes you need to redo the stadimeter data 2 or 3 times if the speed of the target looks off. I have had readings where a ship traveling was 3 knots but the notepad came up with 10 knots after a 10 second plot. Doing the plot manually using the stop watch at 3:15 minute intervals will give more accuracy.
Try the C2 cargo in the torpedo tutorial. Its speed is always around 2 to 2.5 knots. If the notepad is giving you speeds of 5 or 6 knots in a 10 second plot., then redo the stadimeter range again and double check the targets AOB.