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Old 03-21-09, 08:23 AM   #3
Balic
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Join Date: Mar 2009
Posts: 14
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Thanks!

But that tuturial is a little to hard. I don't play 100% realism.

I tried the standard tuturial and have some questions.
I've done this:
1: Identify Target
-Target identified
2: Calculate max. height
-Periscope crosshair on ship's waterline
3: Calculate Range
-second line on top of mast (highest point). Range calculated
4: Calculate angle from 0-degrees point of my u-boat.
-Angle calculated
5: Calculate speed of target
-Lock crosshair on target and start chronometer for 10sec. Speed calculated
6: Click on ''Check'

Gyroangle Solution displayed.

Now when the solution is for example 320, should I then steer my boat to 320degrees or am i doing something wrong.

Should my ship always be at 0 knots when in attack?
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