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Old 03-20-09, 08:22 AM   #2
tater
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Join Date: Mar 2007
Location: New Mexico, USA
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Larger damage radius means more gets damaged.

An explosion happens in the game. In generates a damage value randomly between the min and max value.

It applies 100% of this number out to Rmin, and reduces the damage applied from 100% to 0% between Rmin and Rmax.

The AP complicates things as a modifier.

There is simply no way to scale things in an obvious way without testing since the values are all arbitrary. A "formula" is probably only good as a starting point.
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