Thread: GWX3 SpySat
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Old 03-19-09, 05:24 PM   #7
danlisa
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Quote:
Originally Posted by Archive1 View Post
I set the cfg/contact directly in the cfg to 2000 instead of the spysat huge change. Thought that would improve spawn rates and distance, but not overload the system and make the game stupidly simple.
The cfg file only controls the distance at which you recieve reports. The RND controls the Spawn rate, Chance of getting a report and the Report frequency.

Quote:
Originally Posted by Archive1 View Post
I have wondered if the fact that since the 'spy' .RND file is named Campaign_RND3.0 it is not being read properly when called by the program since the original is merely Campaign_RND. Anybody have any answer?
IIRC the game will read the name of the file from start to finish and load it when it meets its criteria. So the game would still load a RND called Campaign_RND_DILLIGAF.mis. That shouldn't be causing your problem. Try reverting the campaign file to the originals and try the same patrol again, see what happens.
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