Thread: GWX Gold My Way
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Old 03-19-09, 06:15 AM   #14
Graf Paper
Ace of the Deep
 
Join Date: Jan 2008
Location: Pacific Northwest United States
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I also play using the "No Fatigue" model from SH3 Commander (thank you for that, Jaesen!) not because I can't stand rotating my crew but for the fact that they accumulate fatigue too rapidly and then it takes forever for them to rest up.

It makes no sense to me why it takes 3x as long for them to rest up as it did for them to get fatigued. I figure if they're on station for 8 hours, then they only need 8-10 hours rest at most to be fully recovered. A typical watch of 4-6 hours shouldn't be that tiring. It's not like these guys are doing hard manual labor on a farm. They're cooped up in a tin can!

Combat and evasion would wear you down quicker, I know. I can see where standing watch on the bridge might wear you out fast in rough or cold weather and those guys in the torpedo rooms probably work their butts off during combat so they would likely be absolutely beat after an encounter. Damage control crews and the engine room would be in similar shape, I believe. I can see the captain ordering a "holiday" watch for a full day to allow everyone to rest after a particularly hard encounter.

So I go with "No Fatigue" because my officers are there to handle the small stuff and technical details, leaving me free to be the captain. My job is to direct our mission, choose our targets, and get everyone home alive, not wiping noses and making sure we have enough toilet paper in the head.
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