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Old 03-18-09, 07:57 AM   #2
makman94
Hellas
 
Join Date: Jul 2008
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Quote:
Originally Posted by Neutrino View Post
One final consideration.

Makman94 has mentioned he has a mod which uses funnel height to achieve a similar end. I have a few concerns about that approach, but I'm not sure how valid they are so your views on that would also be appreciated.
hello Neutrino,i think that you don't understand exactly. my mod is using the mast heights (NOT the funnels heights) .did you try it?

ps:about the funnels.

if you don't run the funnel heights file then you play your game with the masts.but if you run the funnel heights ,you must remember that this file containes ONLY values for the five ships you will see at torpedo training.if you run this file ,i said that you enter ONLY the torpedo training and play your game but looking at funnels,not masts. this file is only for testing purposes ,just to see how funnels work.
did you try it?
don't worry about the target aspect.when i say 'looking at funnel' i mean the point that is at the middle top of funnel.funnels are much easier to be spoted when target is far away.and if target has 3 or 4 funnels (it will be marked at the rec manual to which one funnel to look)

ps2: remember that no matter how exactly correct the optics are setted...when the target is far,for example at 4 km then one pixel up or one pixel down at stadimeter is represending with 200-300 m (that depends from mast height also) and nothing can be done with that ! (as far i know). what you can do when target is far is: take one measurement up and one down.then calculate the middle value of these two measurments and you are closer to the real value.
and something else:no matter how high is the point you are looking for (mast or funnel).the false is the same.

good luck to your efforts,

bye
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