View Single Post
Old 03-16-09, 02:56 PM   #4
makman94
Hellas
 
Join Date: Jul 2008
Posts: 2,325
Downloads: 183
Uploads: 7


Default

Quote:
Originally Posted by Neutrino
Thanks Makman. I've installed OLC and the x6 magnification mod you linked. I haven't used the OLC mod before so I'm not completely clear what additional functionality the stadimeter mod provides. I think it adds a stock SH3 notepad style stadimeter and modified periscope ranging rings tweaked to use doubled mast heights, is that right?--no.my mod adds the stadimeter in olc gui.be careful,reinstall the olc gui and DON'T run the double mast .exebecuase ,as i saw from your picture , you have run it.mast height for the tramp streamer must be 23.2 and not 46

That's very nice but the notepad is still only showing 1 decimal place of accuracy in the stadimeter angle readout which is not good enough for long range shots. I can see that the notepad uses a more precise calculation in the background that in theory enables you to get the required accuracy, but the notebook uses mast height values from the ship recognition manual some of which I suspect are wrong. What's really bugging me though is that on the periscope while the stadimeter is activated the only vertical scale appears to bear no relation whatsoever to the angle measured to one decimal place by the stadimeter notebook.

http://img147.imageshack.us/my.php?image=stadi.jpg -this is happening becuase you are at x6 zoom level.its absolutely normal. when degrees at x6 zoom are 6.4 then at x1.5 zoom would be 6.4/4=1.6 which is the reading on your notepad. why to devide with 4? becuase 1.5(zoom) x 4 = 6(zoom).

If the stadimeter could be made to provide a more accurate angle readout (either on the notebook by an extra decimal place, or via adjusted periscope markings) then I don't think it's actually all that much work to fix the mast heights. The only posts I've read here that have considered that issue seem to have assumed that the fix would consist of exporting the models and loading them into a CAD package, measuring them and resizing the masts, which would of course be a total ball ache.

But wouldn't a far simpler fix be this? Improve the stadimeter to provide an accurate angle measurement. Load the game with the chart in God mode and then you can measure the exact range to a target on the chart and use the stadimeter formula 'range = mast_height / sin(theta)' in reverse, and use the known range to calculate the actual correct mast height. I believe it is then a relatively simple matter to update the config files for the ship recognition manual with the corrected mast heights.

It may not be the historically accurate approach, but an accurate range determination is so critical to the game that for me a little historical inaccuracy about the actual mast heights would definately be a price worth paying.

I can think of another way to do it too by calculating the amount of error in a range measurement and working back from that to the mast height error. But I only installed SH3 a few days ago and so far I've only run couple of missions. It did seem to me though as if I was repeatedly taking good measurements that were consistantly out by a fixed amount, and a more accurate readout of the raw stadimeter theta angle would really help narrow down the cause.
so,your range readings where messed becuase you had run the double mast tool .exe (sorry,i must have warned you about this) .reinstall olc gui 127 ,then my mod and see what you get.

ps1: if you want to see how it works but with FUNNELS HEIGHTS ,i upload today a jsgme ready file witch contains the values for the funnels of the ships that are showed in torpedo training.run this last in your mod list.then enter the torpedo training (ONLY) and do your measurments but looking at the FUNNELS,not masts.don't bother with the rec manual(it will still say mast but ,in fact is funnel)

ps2: also get the RULER mod by Moose Malloy.it is a 'must have' tool for acurate ranges.

edit: oh, and the type is tan(θ)=mast/range ( tan(θ) ...not sin(θ) )

try it,

bye
makman94 is offline   Reply With Quote