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Old 03-14-09, 11:41 AM   #577
Franklin Van Valkenburg
Sailor man
 
Join Date: Feb 2009
Location: The Virginia Military Institute
Posts: 47
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Another update mates! I've gone through and edited the K-19 some more!

To-Do List:
Pull the bow up a little to give the forward deck an upward slope.
Round off the top of the con tower's tail-end. Too much of a sharp angle. (Done)
Give the forward end of the con tower more of a bulbus shape. (Done)
Add the rail around the base of the con tower.
Pull the stern in a little. The hull looks too long. (Done)
Increase the beam further aft. It looks too tapered. (Done)
Pull in the bottom corner of the stern to let the rudder stick out just a little bit. (Done)
Edit the hull's tumblehome. The ballast tanks didn't quite hang on either side like saddlebags... give the hull a smoother appearance up top and round it off more at the keel. (Done)
Cut out the respective areas in the con for the crew, hatch, periscopes, radio antennas, and snorkel. (And the little windows in the front)
Add the tie-offs along the deck.
Actually cut out the missile silo hatches and create the missile silos in the con tower.
Cut out and model the torpedo tubes.







Now, I have a couple of questions about this mod:

How far are we going with this project? Will it be just a few of the popular submarines or a whole conversion?
Has anyone played around with the aircraft models and surface warship models?

I'm not much of a coder... and not a veteran modeller by any means. However, if we want to take this mod to the next level I think there are some other points we need to note: will we model and put in-game Cold War era surface vessels? What about Cold War era jets and helicopters? (I think helicopters warrant our special attention if we are going to try and make this into something big. They did A LOT of the air patrols and busy work within carrier groups.)

Also, what about the convoy/task force ratios? The Cold War didn't really see the numbers of large escorted convoys that kept WWII going. I say we need to reduce the convoys almost to zero, litter the oceans with oil tankers and other super-cargo ships, and reduce the numbers of task forces to mirror the Cold War's activity. This mod would involve more "Leave port, dive, stay underwater for 4 months and sail halfway around the world, make contact with other subs and surface groups, maybe catch a boomer, return to port."
Of course, if you want action, the player can always shoot somebody and turn the Cold War hot. Then the activity could pick up and the convoys return to simulate a WWIII.

I cannot devote all my time to this, what with school, running, ROTC, and college coming up next fall... but I'm going to complete K-19 and see if anyone can get her in the game. I may try my hand at an American DDG, CGN, or CVN. I hear the Nautilus is under construction so I'll stay away from that project.
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