Thread: Patrol Orders
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Old 03-13-09, 05:21 PM   #8
Threesixtyci
Torpedoman
 
Join Date: Dec 2008
Location: CC, Texas
Posts: 114
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Renown is a bit messed up in the game, anyway it's looked at.

I mean... using it solely as cash to outfit your boat and recruit crew, seems more of a tacted on feature than that of immersion, to me. I feel pretty much the same way about the micro management system of the crew, too. Good ideas on paper, but not so much, when you actually have to do them.

I mean... I think I'd enjoy a type of setup of being awarded a better ship or better equipment and crew, based on my performance; but not really have control of what I get.

As for the crew efficency.... I don't really know.... I probably, would have liked it better, if it was based on the sub's compartments or something. Like maybe, something simular like Bethesda's "Pirates of the Caribbean" (aka: Sea Dogs 2), game; were a crew leader represented a whole job section. Or if you could set timetables for them to just follow without you really having to manually point and click them to positions. Something....

Oh well, No Fatigue is what I always use, now. Which pretty much breaks the crew award system.... but... yeah, sucks.

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Anyway, what I did was after installing GWX3.0, was dig into the SH3's .cfg file (main.cfg?, I don't really remember the name), and added the renoun for the patrols, back in. I did that mainly because I use the SH3 commander option of limited patrol careers, and it was pretty hard moving up from a type II. When running out of fuel and not sinking anything. Especially with a career ending after 6 patrols.

I wanted to work my way up from the type II. And currently playing as if the sub was the character and not so much the captain. It's cool that with SH3Commander you have the option of doing this. I'm ending up with a lot of SH3 Commander type End-story reports, playing like this. When the sub dies.... I plan on start over from 1939, again; and probably from Fotilla 1 for the Type II's, again.

The way I see it is that renown isn't much of a factor once you get a type VII or higher with all their bigger load outs. But, moving up from that Type II, isn't easy with that renown patrol stuff disabled. Besides that once you start patroling those newer GWX regions.... renown usage will balanced out, due to being able to sink a lot more tuns per patrol with the better subs.

Last edited by Threesixtyci; 03-14-09 at 02:31 AM.
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