View Single Post
Old 03-12-09, 03:47 PM   #363
DarkFish
Sea Lord
 
Join Date: Aug 2008
Location: Stinking drunk in Eindhoven, the Netherlands
Posts: 1,844
Downloads: 28
Uploads: 0
Default

Quote:
Originally Posted by tater
Darkfish,

many thanks for that idea! I put a wpn_cannon controller onto the director AFTER my generic axis rotation. Now, when unspotted, it slowly rotates the built-in type 21 radars (the whole director) as it had before for me, but now it also tracks you!

I made a dummy shell, so the "gun" has no fire effects, and the shell doesn't either, and does no damage, etc. If you like, I will up the dummy shell dat/sim/zon for you to use.
actually the idea was mickey117's, I only turned the idea into reality
great idea btw, adding generic axis rotation too!
mickey117 reported a small bug to me, namely that it rotates back to 0 degrees when you change target. To fix it I set the reload time to a lower value.
As it fires lots of shells this way I already made my own dummy shell about 5 minutes before I read your post but thanks anyway
Quote:
Originally Posted by tater
I plan on doing this for every director I have in Real IJN now!
good luck! sounds like an awfull mass of work!
But it'd be a great addition to Real IJN.
DarkFish is offline   Reply With Quote