Keltos, have you looked at the way the current boats do it? There's a controller in the fleet boat sub files that controls the animations and it's atatched to the bow plane object. They state the start position and the keyframes in between. Basically, you tell it the start position and rotation of an object and what positions to go to in between and it will interpolate the animation for you over time. Take a look at that and see if you can see how it works.
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