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Old 03-11-09, 07:13 PM   #8
difool2
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Join Date: Apr 2005
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Quote:
Originally Posted by Threesixtyci
Maybe a 2D map.... where you plan a route and then the map fast forwards to a convoy contact. Each sub has a release function and AI control. So if you don't want to play anymore you release your sub and anyone can then jump into it and continue where you left off or the AI just does the job. You have overpower control over your own sub, so to where you can take over without permission of whoever jumped into your sub.

In essence... the server runs in real time and indepedent of you IP connection. So, that if you IP goes offline or you turn off the game, your sub is still in the world, via AI control. Randomly AI created subs and user created subs make up the map, and you can jump into any of the free subs at anytime.... A percentage of tonnage sunk get added to your username, regardless of which sub you're in, but the sub owner gets the rest of percentage. AI created subs you get the full percentage.

Hmm... that might work. But... would have to be created from the ground up. Be more of a MMO....I guess. But then there is still the problem with destroyed subs... I mean you can get that guy who gets there kicks of crashing player subs... Resurrect feature probably would be needed and username lock-out for user sub releases. Probably would have to change the world size depending on the number of people active.... Could possible have so many subs in the campaign that you could walk across the oceans.
I've spent a lot of time thinking about many of these issues actually. You have some good ideas, but the idea of a MMO subsim would really require the devs to burn a ton of midnight oil trying to think of ways for it to be fun yet workable and practical (i.e. limit boredom). For starters the map would have to be of a significantly smaller scale (1/4 the size linearly which means 1/16th the area of the actual Atlantic). You could have a list of "trusted" subordinates who could crew your boat when you are not online-perhaps with a rotating schedule. Higher-ups in the online chain of command could always jump in during an emergency, and if all else fails the AI could be given a set of commands to follow if no humans are driving the boat.

The saving grace of such an idea is the Channel (and to a lesser extent the North Sea). There the "constant action" types could ply their mayhem in a small area with short sailing distances, while others who prefer the long patrols in the vast reaches of the Atlantic could do that too. With 1/4th of the distance to travel, you could be in the nearest (from Africa/Far East) convoy lanes in less than a day real time.

I don't know how interesting it would be to play an Allied unit tho. Sail around in your DD for 6 days waiting for an attack which may never come? I'm deeply intrigued by the whole idea of a MMO Silent Hunter, but for various reasons it may not ever be practical. I suppose I could test my idea by maxing TC at 4x and seeing how long I can go before I go bonkers from boredom...
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