Thread: Binoculars
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Old 03-11-09, 03:20 AM   #23
danlisa
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Quote:
Originally Posted by mookiemookie
Quote:
Originally Posted by von Zelda
Quote:
Originally Posted by Pepe le Moko
I got the same problem, found the answer in this thread, there is something to modify in an ini file.
There is a much easier way to modify the binoculars in GWX3. Locate the bearing and bearing2 TGA files in this path: data/menu/Gui/

The bearing file is for the scopes and the bearing2 file is for the binoculars. Simply make the bearing2 file the same as the bearing file with a little copying, renaming and pasting. Thus, make a JSGME mini mod as such:
BINO Bearing marks/data/menu/GUI/bearing2 and place in your mod folder of SH3.
Note: the bearing2 file in this mod is the copied & renamed bearing file.
I've found an unfortunate side effect of this solution is that while your binocular view has the bearing markers on it, your UZO has no bearing markers at all.
Let's clear this up.

In GWX 2.1 & Gold there are 2 Bearing.tga files (bearing.tga & bearing2.tga).

Bearing.tga is the original scale from Stock SH3 and is used by the Binos & UZO (in a non GWX install).
Bearing2.tga is a blank file (alpha channel only) I created to allow the bearings to be removed from the binos in GWX 2.1 & Gold, while leaving the UZO untouched.

The only way to re-enable the bearings in the Binos in GWX is to open the 1027_768Menu.ini in Notepad, press Ctrl+F and search for the only entry 'bearing2.tga'. Then rename this to bearing.tga. GWX will then use the original file that I left in there.

Alas Klar?
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