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Originally Posted by mookiemookie
Quote:
Originally Posted by von Zelda
Quote:
Originally Posted by Pepe le Moko
I got the same problem, found the answer in this thread, there is something to modify in an ini file.
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There is a much easier way to modify the binoculars in GWX3. Locate the bearing and bearing2 TGA files in this path: data/menu/Gui/
The bearing file is for the scopes and the bearing2 file is for the binoculars. Simply make the bearing2 file the same as the bearing file with a little copying, renaming and pasting. Thus, make a JSGME mini mod as such:
BINO Bearing marks/data/menu/GUI/bearing2 and place in your mod folder of SH3.
Note: the bearing2 file in this mod is the copied & renamed bearing file.
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I've found an unfortunate side effect of this solution is that while your binocular view has the bearing markers on it, your UZO has no bearing markers at all.
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Let's clear this up.
In GWX 2.1 & Gold there are 2 Bearing.tga files (bearing.tga & bearing2.tga).
Bearing.tga is the original scale from Stock SH3 and is used by the Binos & UZO (in a non GWX install).
Bearing2.tga is a blank file (alpha channel only) I created to allow the bearings to be removed from the binos in GWX 2.1 & Gold, while leaving the UZO untouched.
The only way to re-enable the bearings in the Binos in GWX is to open the 1027_768Menu.ini in Notepad, press Ctrl+F and search for the only entry 'bearing2.tga'. Then rename this to bearing.tga. GWX will then use the original file that I left in there.
Alas Klar?