Quote:
Originally Posted by Otto Heinzmeir
Yea the setting to actually expand the 8k limit may be in perhaps a dat file, or some other type that can't be opened by a text editor. There is a program called 3sd that can open and edit the other files. In the 16x environment mod I use, the files seam to all pertain to scenery. I don't reallly know which file it could be or if you can have a 16k viewing radious without a 16k environment which is what you need at present. We need to get the modding experts in here. 
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Let's hope one of them notices this thread and offers some info.
Quote:
Originally Posted by Otto Heinzmeir
The idea about reducing the planes speed would work I bet. Just don't shoot at them I guess. I notice they also have size parameters. You could half there speed and half there size to make to make them smaller targets to compensate. I'm pretty sure that they would still appear the same in game and just be harder to hit. Maybe halving there size would then make then 2 hard to hit.
This sounds like a lot of work. I'm going to take a nap 
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Is the chance to hit a target proportional to its radius or to its area? Is the chance to hit a target inversely proportional to speed or inversely proportional to the square of the speed? Intuitively, I'd say that target area not radius, matters, and that doubling the perpendicular speed of something reduces the chance to hit it by more than half, but doubling the speed of something coming straight at you doesn't affect your accuracy very much at all. However, that is for a single shot - for continuous firing the amount of time you can shoot at the target directly affects your chance of hitting, so multiply the effects by 1 over speed. So, what I might try is to reduce the speed of aircraft by about 30% (that's what I guess I need to give my subs a better chance of diving before an attack), assume this increases my chance to hit them by about 117% (about halfway between (1/0.7)cubed and (1/0.7) and then decrease the dimensions by about 1/3 to compensate (square root of 1/2.17 is about 0.67). The only question is: does changing the MaxSpeed, Length and Width parameters in data\Air\<aircraftname>.cfg actually change in-game performance, or does it just change data displayed in the museum? I suppose an easy way to find out would be to build a test that changes these values to extremes and increases the chance of an airstrike. If an aircraft has an effective length and width of 200 metres and min and max speeds of 30knots, I think we would notice.
You're right, it does sound like a lot of work. Before I do that I'm going to try the following:
Keep a log of all occaisions I surface a boat, to see how long I run before an aircraft shows up, and whether I am attacked. Then, try tweaking the Sensors.cfg file to decrease Visual range to 0.4 from 0.5, increasing the Enemy speed factor to 0.3 from 0.2 (but setting use of crew efficiency to true), and then, in AirStrke.cfg, reducing Default Air Strike Probability from 10 to 7 for 1943 and later, and log the results and compare.