View Single Post
Old 03-09-09, 12:19 PM   #1
thyro
Commander
 
Join Date: Mar 2006
Location: on a rock surrounded by water, that people call it UK
Posts: 473
Downloads: 31
Uploads: 0
Default

Quote:
Originally Posted by keltos01
my idea was to take the 3d model of the torp in 3D studio, raise it a little, re-import it in the torpedo.dat. see post #473 and #493

and it worked !

the rest : 3d model of missile etc.. is to his credit.

the thing is it still behaves like a normal torpedo, hits underwater like one, it just "appears" to fly.

so no, a vertical launch wouldn't be possible as the torpedo moves horizontaly, or you would have to builld a whole animation sequence : launch vertical, rotate 90° then move horizontally, maybe doable but I'm no good with animation, ask Skwasjer.

Keltos
@keltos01

Quick question... but would be possible to convert a number of torpedoes in missiles? (Vertical)... doesn't matter of they fly to their targets or not... since Ballistic missiles aren't used on such small targets.

I'm thinking for example Trident missiles be launched "vertically" operate like a torpedo but to act as a ballistic missile to "disappear onto space"...

Now would that be possible with current SH4 limitations?

for example a nuke sub open Ballistic missiles doors launch one or two at launch depth... just a visual thing not a "kill all targets nuke".




Cheers
__________________
"The good news is that you’re never, ever more than 6 miles from land. The bad news is, the land is straight down!"


thyro is offline   Reply With Quote