my idea was to take the 3d model of the torp in 3D studio, raise it a little, re-import it in the torpedo.dat. see post #473 and #493
and it worked !
the rest : 3d model of missile etc.. is to his credit.
the thing is it still behaves like a normal torpedo, hits underwater like one, it just "appears" to fly.
so no, a vertical launch wouldn't be possible as the torpedo moves horizontaly, or you would have to builld a whole animation sequence : launch vertical, rotate 90° then move horizontally, maybe doable but I'm no good with animation, ask Skwasjer.
Keltos
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"Honorable Builder of Sinking Ships"
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