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Old 03-08-09, 09:42 PM   #14
Otto Heinzmeir
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Join Date: Feb 2009
Location: Wilhelmshaven Local Pub
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Quote:
Originally Posted by RoaldLarsen
Quote:
Originally Posted by Otto Heinzmeir
I also found the setting that effects range of visibility and after changing it my initial ship sightings on a clear day went from about 14500m to 8500m. Plus I reduced airstrike probability from 35 to 20.
Which files, keys and values, please?
For visual sightings by your watch officer. Open data/cfg/Sensors.cfg in notebook.

Change this first setting called Visual range factor. What it is currently depends on if you are playing a mod or a stock game. Mine was at 0.5 and I changed it to 1.0
It appears that the higher the number the shorter the distance that your WO can see.

[SensorParameters]
; Sensors Detection Parameters

;Visual.
Visual range factor=1.0

Since this changed my WO sightings on a clear day from 14500 to 8500 I also edited what the WO considers as long range in the Contacts.cfg file.
Open data/cfg/contacts (see below) My medium was 8000 while my long range was 16000. I changed those to 4000 and 8000 respectively.

[ContactRange]
;under the (right) value a contact is considered as:
Short=1000 ;[m]
Medium=4000 ;[m]
Long=8000 ;[m]


For airstrike Probability open data/cfg/airstrike.cfg
There will be a line that reads something like:
Default Air Strike Probability=20

In my game this was 35 so I changed it to 20.

Be sure to copy the original files elsewhere just in case. I always uncheck the option in vista that reads "Always use the selected program to open this file" when I open in notepad.

Last edited by Otto Heinzmeir; 03-08-09 at 09:59 PM.
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